and shrines also increase the number of times you can go invincible which is super handy to beat bosses (use it right before they activate a power, so you don't have to worry about moving them). Screw comm towers, air strikes totally suck by the end of the game (I finished it earlier this morning). On that note getting buildings that are easily defensible also help. luck manipulation will be very very important if we can figure out how to prevent saving (the only thing I could think of is using the unpatched version, and setting it to high settings to force it to crash and thus not let it save).Īlso letting missions expire only hurts your score so who cares - if it's not going to give you an object you want or the map is crappy, just let it go. I might actually be down for running this, or at least helping develop strats with people. Hard to tell if you go for Gene Sample quests or Angle Forge first - the terminator devastator is so awesome, but replacing the assault squad for the dreadnought as quick as possible is probably pretty important. Its standard weapons are just so incredibly beast - at first i didn't even have a weapon to equip and it was still kick ass. It deals 90 something damage with the generic weapon (I never got any upgrades for it). Also give your first terminator to Devastator, his damage out put similarly skyrockets even without equipment.